This is not an official description of Blender or Inkscape, but a description of the features of the software used in our business.
The SVG file used for Blender is created as described in the article CREATE SVG FILE FOR SAND-CARVING OR CNC OR 3D MODEL.
In the context of this article and our business model, the application of the SVG files make up a product variation. This could be customization of the product with names or dates or business titles. The customization could be different patterns. We will discuss this variation in regard to deep-etched glass as seen in our shop. Some changes could be applied to make it work for 3D printer models.
Modify SVG for 3D Model #
This technique prepares a simple SVG file for Blender. The complexity of the SVG will determine how much effort should be put into this technique. You may prefer the process to import directly into Blender (here).
The SVG objects need a characteristic that makes them appear as etched glass. So definitely we want to combine all of the objects into a single object before we start assigning a glass material and moving them around in the Blender scene.
As shown in the previous technique, all of this could be done with repetitive steps. Instead, we’ll use a simple script to do the majority of the work preparing the SVG objects into a single object.
Import SVG Directly for 3D Model #
The SVG file can contain a large number of paths that would make it difficult to combine them into a single path to be imported into Blender. This technique will allow the SVG file to stay intact without modifications for use in Blender.
Fewer steps in Inkscape for Blender preparation, but more steps in Blender.
Blender will create objects for each path that make up the SVG file. These objects need to be modified and combined into a single path for our application in the Blender project.
the first modification requires the path to be extruded to have depth. Paths do not have depth and for the deeply etched glass effect we are wanting to project, we need depth.